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Epic Games Store Update Brings New Features

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Epic Games Store Update Brings New Features

The new storefront allows you to see which games are trending and filter by genre. Infrastructure and site call pattern improvements should also help things running smoother during high traffic times, such as when new titles join the collection of free games. For the technically-minded, these adjustments center on the introduction of local caching. Support for 3D Secure in Europe has also started to role out, meaning players may be asked for additional authentication when making a credit card purchase in that region. Additionally, the platform now offers Thai language support.

Though these changes are nice, the biggest improvements are yet to come. Epic confirmed that a wishlist feature is in development. Once it goes live, you'll be able to add games to your wishlist and then receive a notification whenever there's a sale or promotion for those titles. A new library grid view is also on the way. Updated visuals will better compliment the new presentation of games on the storefront with the existing listview receiving some extra polish.

Finally, Epic Games is partnering with OpenCritic to add reviews to the storefront. OpenCritic brings together scores from a variety of reviews and game critics, calculating an average score for the title in question. This provides a fairly balanced overview of how a game was received across multiple sources.

The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.

Epic entered the distribution market after the success of Fortnite, which Epic distributed by their own channels to users on Windows and macOS systems rather than other storefronts. Tim Sweeney, founder and CEO of Epic Games, had stated his opinion that the revenue cut of Steam, the dominant game storefront run by Valve, was too high at 30%, and suggested that they could run a store with as little as an 8% cut while remaining profitable. By launch, Epic Games had settled on a 12% revenue cut for titles published through the store, as well as dropping the licensing fees for games built on their Unreal Engine, normally 5% of the revenue.

Epic Games enticed developers and publishers to the service by offering them time-exclusivity agreements to publish on the storefront, in exchange for assured minimum revenue, even if Epic made a loss on under-performing games. Epic also offered users one or two free games each week for the first two years of its operation to help draw users. Criticism from users has been drawn to Epic Games and those developers and publishers opting for exclusivity deals, asserting that these are segmenting the market.

The Epic Games Store is a storefront for games available via the web and built into Epic Games' launcher application. Both web and application allow players to purchase games, while through the launcher the player can install and keep their games up to date.

Epic planned to offer one free game every two weeks through 2019;[4] this was increased to one free game every week in June 2019,[5] and on weeks where the free game had a mature content rating and thus locked out if parental controls are enabled, Epic offered a second free game not so rated.[6] Epic since affirmed that they planned to continue the free game program through 2021.[7][8] Through the first eighteen months of this program, Epic had given out over two thousand dollars of games, as estimated by PCGamesN.[9] Certain free game offerings had been


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